Congratulations
to the winners of the last Infinity competition, don’t forget to check out
our latest competition.
In this
issue we were fortunate to have a number of contributors. In particular
we would like to thank Benjamin Shuhyta for his valuable help, and Matthew
Versluys and Andrew Payne for their expert advice. Once again we are extremely
grateful to the Office of Economic and Statistical Research (OESR) for their
continued sponsorship. Have you checked out their website lately (http://www.oesr.qld.gov.au/views/home/infinity/inf_fs.htm).
They have been involved in some very interesting research projects, some
of which may be appropriate for use in schools.
Take for
instance their article on continuous shuffling machines at Blackjack tables.
In casinos, Blackjack dealers use three decks (156 cards) at one time.
At regular intervals these 156 cards need to be shuffled. To save the dealer
time, and hopefully to produce a more random shuffle, the casino may use
a shuffling machine. But how does the casino choose a good shuffling machine?
The OESR
have been evaluating shuffling machines to ensure that once the cards are
mixed there is nothing predictable about their order. Their test was based
on recording the immediate neighbours (cards on either side) of each card
in the deck. Then, after shuffling, recording the final proximity (the number
of cards apart) of these neighbours. In this way they were able to study
the subsequent separations of two neighbours, and decide if the process
was random or not. In setting up the experiment they needed to decide, how
many neighbouring cards should be observed, and what deviation between observed
and expected (theoretical) results would be tolerated. A Chi-square goodness-of-fit
test was adopted and a power analysis suggested that a sample size of 182
neighbours was required to have a 90% chance of detecting non-randomness.
Thus a shuffling machines performance was accepted if the Chi-square test
statistic was small.
Checking
out the predictability of your favourite shuffling process would appear
to offer plenty of scope for a school project. For instance, other tests
of non-randomness could be devised, or simple frequency counts could be
taken or basic probabilities could be explored.